UNIVERSITY of GLASGOW

Computing at Glasgow University
 

Research groups

 

Computer Vision & Graphics

Computer-based analysis of images to extract information and classify their contents is becoming increasingly important in all walks of life. For example, by combining the science of 'photogrammetry' (measurement using cameras) with digital camera technology it becomes possible to capture 3D models of people, animals and objects that are metrically accurate and photo-realistic in appearance. Furthermore, it is possible to analyse and animate these models by computer for applications such as virtual actors or sports science.

The Computer Vision and Graphics group, CVG, in the Department of Computing Science, investigates fundamental issues of how to analyse images and also how apply this knowledge within practical applications. Our projects cover all aspects of human body modelling in 3D, including animation and surface skin modelling. This approach opens a wide array of application areas such as; creative media, engineering, medicine, textiles & clothing, military & security, internet & communications, forensic and fine art. A key objective of the work of the group is to combine 3D measurement and modelling techniques with image understanding approaches to construct cognitive robot vision systems that actively search their operating environments using passive digital cameras.

CVG research topics include:

  • Medical and veterinary analysis of 3D surface anatomy to assess change following surgical intervention and surgical outcome prediction.
  • Object recognition from 2D & 3D information extracted from static images and moving image sequences.
  • Whole body scanning and human/animal form modelling, including real-time “immersive” 3D TV.
  • Biologically motivated computer vision, including computational models of the mammalian retina and the early visual pathway for efficient and robust image analysis and interpretation.
  • Active binocular robot vision systems, able to operate in unstructured and cluttered real-world environments searching and locating visual cues and objects required in autonomous applications such as unmanned vehicle navigation, flexible manufacture, telemedicine and suspicious object inspection.
  • New 2D and 3D image compression based on vector quantisation.
  • Design of programming languages capable of harnessing parallelism available in vector instruction sets and GPU processors.


Current active research projects in which GVG participates:


Keywords: 3D data extraction, modelling and imaging; data compression; rendering algorithms; 2D animation; compiler technologies for image processing; grid protocols for distributed image processing; veterinary and medical image processing; biologically motivated image processing; retino-cortical transform; cognitive vision; binocular robot vision; gaze control and visual attention; 2.5D SIFT; range image analysis.

Academic Staff: Dr W Paul Cockshott, Dr J. Paul Siebert.

Associated Links: Glasgow Dental School 3D Face Research, Face 3D Project, Dimensional Imaging, Precision 3D, Sight-Sim TM: Visual Impairment Simulator, SICSA SEABIS: Self-organising, emergent, autonomous, biologically inspired systems, Codeplay.

Research Fellows: Dr John W Patterson.

Research Assistants and Research Students: Mr Gerardo Aragon Camarasa, Mr Sajid Farooq, Mr Youssef Gdura, Mr Paul Graham Keir, Mr Tom Kelly, Mrs Maha Maabar, Miss Susanne B. Oehler, Mr Indradeo Ram, Mr Euan Strachan.

Publications